AI Insights · Timothy · April 2022
Top 5 Wuxia Games on iOS in the US: Q1 2022 Performance
Discover the Q1 2022 performance of the top 5 Wuxia games on iOS in the United States, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends among the top 5 Wuxia games on the iOS platform in the United States. This article highlights the performance of these games, focusing on downloads, revenue, and active user trends, based on data from Sensor Tower.
Fate of the Empress displayed notable revenue figures, starting with approximately $76K in the last week of December 2021 and peaking at around $89K in the final week of January. Weekly downloads showed a peak of about 14K during the week of February 21, though they tapered off to about 5K by the end of March. Active users fluctuated throughout the quarter, beginning at approximately 38K and ending at around 33K.
Immortal Taoists-idle Games experienced revenue fluctuations, starting at approximately $40K in late December and peaking at around $44K in the last week of February. Downloads began at about 2.3K and saw a decline, finishing the quarter at roughly 1.4K. Active users started at approximately 15.8K, reaching around 18.8K in early February before declining to about 15K by the end of March.
Perfect World Mobile showed a steady increase in revenue, peaking at about $44K in mid-February and maintaining around $32K by the end of March. Downloads started at about 1.1K and experienced slight fluctuations, ending the quarter at roughly 958. Active users began at around 8.7K, peaking at approximately 9.8K in mid-January, and concluded the quarter at about 7.2K.
Ode To Heroes had modest revenue figures, starting at around $9.7K in late December and peaking at approximately $12.6K in late January. Downloads were relatively low, starting at around 175 and peaking at about 662 in mid-March. No data was available for active users.
The game 大俠客-九尾登場 saw revenue fluctuations, starting at about $32K in late December and peaking at approximately $45K in mid-January. Downloads were minimal, peaking at around 349 in mid-January and dropping to zero from mid-February onwards. Active users started at around 240 and steadily declined to approximately 96 by the end of March.
For more insights and detailed data on the performance of these Wuxia games, visit Sensor Tower.